Showing posts with label kabam. Show all posts
Showing posts with label kabam. Show all posts

MASTERY GUIDE MARVEL CONTEST OF CHAMPION

Beginner Build – The Basics




Intermediate Build
A setup for advanced players which still provides universal compatibility.




Veteran Build v1
Foundation for most of the PI Gain Builds (Defense and Utility may be set up differently!)




Veteran Build v2
Focus on regeneration and additional healing for builds with Recovery 3/3 + Willpower 3/3




AQ+PI Build 3.0
Alliance Quest/Wars, Arena, all types of Quests; universal compatibility + maximized PI increase




Max Attack Build
Maximized Attack w/o “Suicide Masteries”; Recovery + Willpower to counter 7.2% Max Health loss




Boss killer + PI v1 “Universal Soldier”




Boss Killer + PI v2




Bosskiller + PI v3




Bosskiller + PI v4




Bosskiller + PI v5




Bosskiller + PI v6 “Heavy Artillery”




Professor Skill




PI Increase – Offense




PI Increase – Defense




PI Increase – Utility



Source: http://www.mobilesector.net/best-mastery-guide-2017-marvels-contest-of-champions/

MCOC NEWS


V15.1 RELEASE NOTES

v15.1 will be available on September 27th! Read on to learn about this exciting update!


Blades
Dr. Strange, Gamora, and Nebula ask the Summoner’s assistance in tracking down the wayward Guillotine, whom Strange believes can give them key information as to the plans of the mighty and menacing Thanos. As the group attempts to find and secure the missing curse-bearer, more than one evil rears its ugly head… Play this new event quest September 27th!

In-Fight interface has been updated to better showcase the difference between Buffs from Nodes

Buffs, Debuffs and Passive Effects that a Champion gets from a Node now have an extra icon to help differentiate them
Active Buffs and Active Debuffs will be unchanged
Passive Buffs and Passive Debuffs will no longer have a colored border to better distinguish them from Active Buffs

Bug Fixes:
Made improvements to Parry consistency
Fixed an issue where some Champions were able to be interrupted in the middle of a Special Attack
Fixed an issue where effects from Special Attacks would persist even when the Champion has been stunned or knocked out
Fixed an issue where Despair would not always reduce Healing as much as it should have
Fixed an issue where players were unable to take any action after using Special Attacks of some Champions
Adjusted Kingpin’s Heavy Attack reset time to be in line with all other Champions
Fixed an issue where Doctor Octopus’s Special 2 Attack was not acting as a Projectile

Source: https://playcontestofchampions.com

FIGHTING STRATEGY

How to Evade Attacks Like a Ninja! (By Dork)




How to Bait Special Attacks! (By Dork)




How to Parry! (By Dork)




How To Play Aggressively! (By Dork)




ALLIANCE WAR

Alliance War is a battle between two alliance.  It would take 48-hr to complete one battle. 
It starts with match making system by Kabam.

1st phase takes 24-hrs for placing on defense (need 5 Heroes).
2nd phase lasts for another 24-hrs but this time is attack (need 3 Heroes).


Latest Map